Prealpha1BG

Note
GM may provide players with a map/blueprint of the military supply ship at or prior to the beginning of the scenario.

Main
The members of our plucky band of adventurers have each, through various paths, found themselves employed by a mercenary organization based in the grey zone on the outward edge of Celestar space. The organization is fairly new and fairly small, but has quickly gained a reputation among those who follow these things. Their prices are high, but so are their promises, and they have shown that they can deliver, whether the contract is smuggling, body-guarding, espionage, or assassination. In the few years since their emergence, their operatives have proven their capacities both for subtlety and for ruthless efficiency. The current mission is a last-minute contract, and the team placed on it is talented, but largely unproven, under command of a minor officer in the corps. You've been instructed to prevent a naval transport belonging to a local potentate who rules most of a nearby system and several outerspace colonies from reaching its destination, and preferably to bring it to a rendezvous a few systems away.