Weapons (Items)

Melee
These are weapons which remain in contact with the user. Examples include swords, whips, staves, etc. These will use the Melee skill.

Ranged
Ranged weapons are a diverse category, and may include anything from guns to rocks. Firearms, bows, throwing axes, and bricks would all be examples of ranged weapons. The skills used for these weapons will vary based on the weapon type. Guns will use the Firearms skill, bows would use a nonstandard Archery skill, thrown weapons would use Thrown, etc.

Hybrid
Hybrid weapons are ones which can be either melee or ranged weapons, such as knives and axes. These will use different skills based on how they are being used.

Mounted
These are actually functionally different from other weapons, mounted weapons include any vehicle- or structure-mounted weapons as well as grounded artillery. Basically anything that's not hand-held.

Explosives
Mechanically, these will only kind of be considered weapons. These will use either Detonation or Sabotage skills to set, and damage will be considered based on the power of the explosive, and the distance and resistance of the subject.

Handheld
All handheld weapons will have basically the same set of stats

Damage
Base damage of the weapon

Range
Given in meters

Movement penalty
Some weapons will impede the holder's movement during a fight.

Cost
Cost of purchasing this weapon at game opening. Also average cost in ¢SC.