Enhancements

Enhancements are any changes to the human form, through genetic or technological means. Any enhancement will give advantages and sometimes disadvantages to the character. Examples will be given in the source, but characters and GMs will probably want to be creative.

Some examples


 * Gills (genetic splicing) - allow character to breathe underwater, but requires the character to wear a water-circulation apparatus in non-water environments, causing a movement penalty. May also constitute a weak point in physical combat.


 * Fur (Breeding) - Character receives no damage or penalties from cold. Character is excessively vulnerable to heat, and must brush twice a week.

Enhancements with noticeably positive benefit/detriment balances will probably have to cost build points.