Prealpha1Open

Our game opens on a small, dumpy transport ship as it approaches an older military supply carrier - the sort of ship a wannabe warlord or low budget shipping company might purchase when it's decommissioned from a better-funded fleet, outdated but well-kept. You're getting final orders from a vid screen in the cargo bay as you prepare for EVA. The woman giving your orders has a band of neuro implants ringing her scalp, and faintly visible scaling on her cheeks and neck. With the volume turned up so you can hear her over the noise of your preparations and the somewhat discomfiting rattling of the ship, this is what you hear:

"Remember, folks, your first goal is redirection. Our client would like this ship and its cargo delivered intact if possible.  And this is the first field trip for most of you, so don't fuck up.  The corps has a lot at stake here, and that means each of you does, too, if you get my meaning.  I'm told you should be intercepting the target shortly, so if you have any questions, make them brief."

After any questions the players may ask, they are to jump unassisted from the cargo door of their ship to the hull of the military transport.