Ship Combat

As a process, ship combat will proceed similarly to personal combat. The experience, however, should be quite different due to a necessarily greater level of detail. While every attempt will be made to make ship combat as user-friendly as possible there's only so much that's possible.

Tentative basic plan
Ship battles and other space scenes in combat time are played as 2-dimensional simulations on a hex-based field. Ship stats replace character attributes for most actions. Character skills, advantages, and disadvantages may affect ship stats.

Turns
Ship combat, like personal combat, will be turn-based, order decided by initiative. Each player in the combat will have a turn each round. Each ship in the combat will also have a "turn", of sorts. A ship's turn will include movement and automatic actions or events on the ship, and will be inserted before the turn of the character commanding the ship.

Turn Order
A ship's turn consists of three phases


 * Reset phase: Recharges the shields and resets any turn-based stat changes
 * Movement phase: The player commanding the ship may move the ship
 * Action phase: Any automated actions that the ship takes will happen here
 * Damage phase: Damage dealt to the ship or to other ships is calculated